<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Easton Blog · Chinese</title><description>Easton Blog：AI、开发、自动化与独立产品构建笔记。</description><link>https://eastondev.com/</link><language>zh-CN</language><item><title>AGENTS.md 怎么写？让 Codex 读懂你的项目规范和开发习惯</title><link>https://eastondev.com/blog/zh/posts/ai/20260626-codex-agents-md-project-rules/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260626-codex-agents-md-project-rules/</guid><description>从最小 AGENTS.md 模板开始，讲清 Codex 如何读取全局、项目和子目录规则，怎么验证生效，哪些内容不该写，以及如何与 CLAUDE.md、Cursor Rules、Skills 和 config.toml 共存。</description><pubDate>Fri, 26 Jun 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI编程</category><category>Codex</category><category>AGENTS.md</category><category>开发效率</category></item><item><title>Codex 怎么用？CLI、IDE 插件、Codex Cloud 和桌面端完整上手指南</title><link>https://eastondev.com/blog/zh/posts/ai/20260624-codex-complete-beginner-guide/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260624-codex-complete-beginner-guide/</guid><description>分清 OpenAI Codex 的 CLI、IDE extension、Codex app 和 web/cloud 入口，按场景选择第一步，并用一个小任务跑通读取代码、修改文件、运行检查和人工验收。</description><pubDate>Wed, 24 Jun 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI编程</category><category>AI工具</category><category>Codex</category><category>开发效率</category></item><item><title>LangGraph vs AutoGen 状态追踪对比：checkpoint、超时恢复与选型决策</title><link>https://eastondev.com/blog/zh/posts/ai/20260617-langgraph-autogen-state-tracking/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260617-langgraph-autogen-state-tracking/</guid><description>LangGraph vs AutoGen 状态追踪深度对比：从 checkpoint 机制、超时恢复、分布式支持等 12 维度量化对比两大 Agent 框架，附真实踩坑案例、选型决策树和可运行代码，帮你快速选出最适合的框架。</description><pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI编程</category><category>LangGraph</category><category>AutoGen</category><category>Agent架构</category><category>状态管理</category></item><item><title>技术博客高曝光低点击怎么改？GA/GSC 每周运营 SOP</title><link>https://eastondev.com/blog/zh/posts/media/20260617-ga-gsc-traffic-sop/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/media/20260617-ga-gsc-traffic-sop/</guid><description>技术博客高曝光低点击问题诊断与优化：提供 GA/GSC 每周 30 分钟运营 SOP，包含 CTR 基准线、问题页面筛选、标题改写公式和自动化方案。含实测数据、n8n 工作流配置和验收标准。</description><pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate><category>media</category><category>数字创作</category><category>内容运营</category><category>SEO优化</category><category>Google Analytics</category><category>Google Search Console</category></item><item><title>SaaS 快速出海：如何用 ChatGPT + Adsterra 低成本跑通 MVP 卖点测试？</title><link>https://eastondev.com/blog/zh/posts/media/20260614-prompt-campaign-adsterra/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/media/20260614-prompt-campaign-adsterra/</guid><description>用 ChatGPT 生成多个卖点假设与广告素材,通过 Adsterra 小预算 Campaign 获取真实流量,用 CTR、转化和反馈验证哪个卖点有效。适合 MVP 与早期 SaaS 的低成本验证流程。</description><pubDate>Sun, 14 Jun 2026 00:00:00 GMT</pubDate><category>media</category><category>数字创作</category><category>账号增长</category><category>内容运营</category><category>ChatGPT</category><category>AI应用</category><category>Adsterra</category></item><item><title>female-portrait-director：把 AI 人像提示词做成可复用 Skill</title><link>https://eastondev.com/blog/zh/posts/ai/20260608-female-portrait-director-skill/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260608-female-portrait-director-skill/</guid><description>female-portrait-director 是一个把 AI 人像提示词做成结构化、可复用 Skill 的开源项目。本文拆解它的参数锁定、按需路由、模块化导演扩写和安全边界，并给出把自己常用提示词收敛成 Skill 的 5 步法。</description><pubDate>Wed, 10 Jun 2026 00:00:00 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isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260608-continuum-agent-runtime/</guid><description>借 ShyftLabs Continuum 拆解 agent runtime 选型：编排、模型路由、记忆、MCP 工具、持久化执行、可观测性和部署治理这 7 个能力，适合正在把 agent 从 notebook 推向生产的团队。</description><pubDate>Mon, 08 Jun 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI Agent</category><category>AI工具</category><category>技术选型</category><category>MCP</category></item><item><title>Ollama GPU 加速配置：CUDA、ROCm 与 Metal 全平台实战指南</title><link>https://eastondev.com/blog/zh/posts/ai/20260425-ollama-gpu-acceleration/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260425-ollama-gpu-acceleration/</guid><description>Ollama GPU 加速完整指南：覆盖 NVIDIA CUDA、AMD ROCm、Apple Metal 三平台配置方法，包含验证步骤、多 GPU 设置和故障排除，让本地 LLM 推理速度提升 10-20 倍。</description><pubDate>Mon, 08 Jun 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI智能</category><category>AI应用</category><category>AI工具</category><category>Ollama</category><category>GPU加速</category></item><item><title>LangGraph 状态管理实战：Checkpoint、Thread State 与失败恢复</title><link>https://eastondev.com/blog/zh/posts/ai/20260424-langgraph-agent-architecture/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260424-langgraph-agent-architecture/</guid><description>2026 LangGraph 状态管理实战指南：解释 checkpoint、thread state、failure recovery、AutoGen 对比和监控方案，帮助你设计可恢复的生产级 Agent 架构。</description><pubDate>Mon, 08 Jun 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI智能</category><category>AI编程</category><category>LangGraph</category><category>Agent架构</category><category>LangChain</category></item><item><title>2026年AI编程助手横评：Cursor vs Claude Code vs Copilot</title><link>https://eastondev.com/blog/zh/posts/ai/20260419-ai-coding-assistants-comparison/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260419-ai-coding-assistants-comparison/</guid><description>深度对比 Cursor、Claude Code、GitHub Copilot 三大AI编程助手，从定价、场景、工作流三个维度帮你选对工具，附59%开发者的混合搭配方案</description><pubDate>Mon, 08 Jun 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI智能</category><category>AI编程</category><category>AI应用</category><category>Claude</category><category>Cursor</category><category>GitHub Copilot</category></item><item><title>内容变现指南：从流量到收入的多元路径</title><link>https://eastondev.com/blog/zh/posts/media/20260416-content-monetization-guide/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/media/20260416-content-monetization-guide/</guid><description>有流量却不知道怎么赚钱？本文详解2026年内容变现6大路径和漏斗化变现架构，从订阅制、知识付费到品牌合作，帮你找到最适合的变现方式。</description><pubDate>Mon, 08 Jun 2026 00:00:00 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isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260410-ollama-performance-optimization/</guid><description>详解 Ollama 量化技术 Q4/Q5/Q8 选择策略，批处理 num_batch 配置提升吞吐量 50-150%，GPU 内存管理与 OOM 解决方案。附带不同硬件性能基准数据。</description><pubDate>Mon, 08 Jun 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI应用</category><category>Ollama</category><category>本地LLM</category><category>性能优化</category></item><item><title>Ollama Modelfile 参数详解：创建专属定制模型的完整指南</title><link>https://eastondev.com/blog/zh/posts/ai/ollama-modelfile-guide/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/ollama-modelfile-guide/</guid><description>详解 Ollama Modelfile 的 10 个核心参数配置，包含 temperature、num_ctx 等调优技巧，提供 4 个可直接使用的实战模板，帮助你创建专属定制模型</description><pubDate>Mon, 08 Jun 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI智能</category><category>AI应用</category><category>AI工具</category><category>Ollama</category><category>模型定制</category></item><item><title>2026年 AI 编程工具全景盘点：从 Copilot 到 Agent 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isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260205-openclaw-troubleshooting-guide/</guid><description>OpenClaw安装遇到问题？本文覆盖Node.js版本、npm权限、Docker配置、API密钥、WSL2环境等7大类常见问题，提供清晰的诊断步骤和解决方案，帮你快速排查并解决安装难题。</description><pubDate>Mon, 08 Jun 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI编程</category><category>开发工具</category><category>OpenClaw</category><category>Docker</category><category>WSL2</category></item><item><title>Cursor Proxy 网络问题排查：代理配置、诊断与 HTTP/2 修复</title><link>https://eastondev.com/blog/zh/posts/dev/20260119-cursor-network-fix/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260119-cursor-network-fix/</guid><description>Cursor proxy 配置了还是不走代理？多半是 http.proxySupport 默认 override。这份 2026 排查指南覆盖代理设置、Run Diagnostics、HTTP/2 兼容模式与企业证书。</description><pubDate>Mon, 08 Jun 2026 00:00:00 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isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260115-cursor-codebase-index-optimization/</guid><description>学习如何通过.cursorignore配置优化Cursor AI的代码库索引，解决大型项目索引慢、AI理解偏差问题。包含配置模板、monorepo优化策略和最佳实践。</description><pubDate>Mon, 08 Jun 2026 00:00:00 GMT</pubDate><category>dev</category><category>AI编程工具</category><category>开发效率</category><category>Cursor</category><category>Monorepo</category><category>代码优化</category></item><item><title>Cursor Agent 模式完全指南：3步开启自动化编程（2026最新）</title><link>https://eastondev.com/blog/zh/posts/dev/20260110-cursor-agent-complete-guide/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260110-cursor-agent-complete-guide/</guid><description>2026 最新：3 步切换/开启 Cursor Agent 模式，让 AI 自动创建文件、装依赖、修 Bug。含 Auto-run（原 Yolo）设置、当前可选模型和 5 个实战案例。</description><pubDate>Mon, 08 Jun 2026 00:00:00 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isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260110-cursor-free-quota-guide/</guid><description>Cursor免费版每月提供50次Premium请求和2000次代码补全。本文详解额度计算规则、用完后的4种解决方案,以及6个让免费额度多用一个月的实用技巧,帮你做出明智的升级决策。</description><pubDate>Mon, 08 Jun 2026 00:00:00 GMT</pubDate><category>dev</category><category>AI编程</category><category>开发工具</category><category>Cursor</category><category>编程效率</category></item><item><title>Cursor Pro订阅完全指南：价格、支付方式、学生免费及省钱技巧(2026最新)</title><link>https://eastondev.com/blog/zh/posts/dev/20260110-cursor-pro-subscription-guide/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260110-cursor-pro-subscription-guide/</guid><description>Cursor Pro每月$20值得买吗?支持支付宝付款吗?学生如何免费用1年?本文详解Cursor订阅价格、支付方式、学生优惠政策及合法省钱技巧,帮你做出明智决策。</description><pubDate>Mon, 08 Jun 2026 00:00:00 GMT</pubDate><category>dev</category><category>开发工具</category><category>AI编程</category><category>Cursor</category><category>订阅指南</category></item><item><title>2026年国内 Docker 镜像源指南：5分钟解决 pull 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isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260604-hyper-company-brain-agentic-development/</guid><description>从 Hyper 的公开架构细节出发，拆解 AI Agent 公司知识库如何处理事实有效期、权限、决策链、混合检索、hooks/MCP 注入和人工纠错，并给出 7 天试点路径。</description><pubDate>Thu, 04 Jun 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI应用</category><category>AI工具</category><category>RAG应用</category><category>Codex</category><category>MCP</category></item><item><title>Stable Diffusion 模型选择完整指南：从画质到授权的实战决策</title><link>https://eastondev.com/blog/zh/posts/ai/20260603-stable-diffusion-model-selection-guide/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260603-stable-diffusion-model-selection-guide/</guid><description>Stable Diffusion 模型选择不知道从哪下手？本文从 SDXL、SD 3.5、FLUX.1 的画质、显存、生态和商用授权出发，给出 ComfyUI 本地试跑步骤与避坑清单。</description><pubDate>Wed, 03 Jun 2026 00:00:00 GMT</pubDate><category>ai</category><category>Stable 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isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260526-cloudflare-free-limits/</guid><description>Cloudflare 免费版限制完整清单：Workers 10万请求/天、Pages 500构建/月、DNS 1000记录、R2 10GB存储。一文判断你的项目是否超限，附场景决策表和升级判断。</description><pubDate>Mon, 01 Jun 2026 00:00:00 GMT</pubDate><category>dev</category><category>技术开发</category><category>云服务</category><category>DevOps</category><category>Cloudflare</category><category>CDN</category></item><item><title>Cursor @Codebase、@Docs、@Files 到底用哪个？实战场景决策指南</title><link>https://eastondev.com/blog/zh/posts/ai/20260529-cursor-codebase-practice/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260529-cursor-codebase-practice/</guid><description>Cursor @符号系统实战决策指南：详解 @Codebase、@Docs、@Files 使用场景，提供决策树、实战案例和最佳实践，帮你快速选择正确符号提升 AI 编程效率。</description><pubDate>Fri, 29 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI智能</category><category>AI编程</category><category>AI工具</category><category>Cursor</category><category>开发效率</category></item><item><title>Cursor 大型项目索引治理：从诊断到重建的完整方案</title><link>https://eastondev.com/blog/zh/posts/ai/20260529-cursor-index-governance/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260529-cursor-index-governance/</guid><description>详解 Cursor 索引治理技巧，包括 Monorepo 优化、.cursorignore 配置、缓存清理与索引重建，帮助开发者在大型项目中提升 Cursor 性能</description><pubDate>Fri, 29 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI智能</category><category>AI编程</category><category>Cursor</category><category>性能优化</category><category>DevOps</category></item><item><title>Cursor 企业网络代理配置：从 HTTP_PROXY 到证书导入的完整方案</title><link>https://eastondev.com/blog/zh/posts/ai/20260529-cursor-proxy-config/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260529-cursor-proxy-config/</guid><description>Cursor 企业网络代理完整配置方案，涵盖 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isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260528-ollama-hardware-guide/</guid><description>一张完整的 Ollama 硬件选型对照表：7B/13B/70B 模型显存需求、Q4/Q8 量化对比、NVIDIA CUDA/AMD ROCm/Apple Metal 三大加速技术详解。RTX 3060 到 5090 分级推荐，帮你快速匹配显卡与模型。</description><pubDate>Thu, 28 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI应用</category><category>Ollama</category><category>GPU</category><category>本地部署</category></item><item><title>Cloudflare Pro还是Business？三维决策树帮你判断升级时机</title><link>https://eastondev.com/blog/zh/posts/dev/20260528-cloudflare-pro-business-upgrade/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260528-cloudflare-pro-business-upgrade/</guid><description>从安全、性能、成本三个维度帮你判断 Cloudflare Pro 升级 Business 的时机，包含决策树框架和 ROI 计算方法</description><pubDate>Thu, 28 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>云服务</category><category>性能优化</category><category>Cloudflare</category><category>CDN</category></item><item><title>AI Agent 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GMT</pubDate><category>dev</category><category>DevOps</category><category>Docker</category><category>Shell</category><category>Linux</category><category>云服务</category></item><item><title>企业内网 Docker 拉取超时排障：DNS、代理、镜像加速全攻略</title><link>https://eastondev.com/blog/zh/posts/dev/20260527-docker-pull-timeout-troubleshooting/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260527-docker-pull-timeout-troubleshooting/</guid><description>企业内网 Docker 拉取超时？本文提供完整排障流程，覆盖 DNS 配置、代理配置、镜像加速三大核心，2026年5月最新可用镜像源清单，帮你快速定位问题并解决。</description><pubDate>Wed, 27 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>技术开发</category><category>DevOps</category><category>Docker</category><category>DNS</category></item><item><title>LangGraph vs AutoGen 状态追踪对比：checkpoint机制、超时恢复与选型决策</title><link>https://eastondev.com/blog/zh/posts/ai/20260526-langgraph-autogen-state-tracking/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260526-langgraph-autogen-state-tracking/</guid><description>LangGraph vs AutoGen状态追踪深度对比：从Checkpoint机制、超时恢复、分布式支持等12维度量化对比两大Agent框架，附真实踩坑案例、选型决策树和可运行代码，帮你快速选出最适合的框架。</description><pubDate>Tue, 26 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI编程</category><category>LangGraph</category><category>AutoGen</category><category>Agent架构</category><category>状态管理</category></item><item><title>技术博客高曝光低点击怎么改？GA/GSC 每周运营 SOP</title><link>https://eastondev.com/blog/zh/posts/media/20260526-ga-gsc-weekly-sop/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/media/20260526-ga-gsc-weekly-sop/</guid><description>技术博客曝光高但点击率低？本文提供GA/GSC每周运营SOP，从数据诊断、标题优化到内容刷新，帮你把「无效曝光」转化为真实点击，CTR提升20-40%。</description><pubDate>Tue, 26 May 2026 00:00:00 GMT</pubDate><category>media</category><category>数字创作</category><category>SEO优化</category><category>内容运营</category><category>Google Search Console</category><category>Google Analytics</category><category>CTR优化</category></item><item><title>小游戏 MVP 做完后：如何判断有没有继续开发的价值</title><link>https://eastondev.com/blog/zh/posts/dev/20260524-mvp-value-judge/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260524-mvp-value-judge/</guid><description>用5个关键数据基准和三维决策矩阵判断小游戏MVP是否值得继续开发，包含真实案例决策节点分析、微信抖音平台特殊性、5步决策流程</description><pubDate>Sun, 24 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>全栈开发</category><category>AI编程</category><category>产品决策</category><category>小游戏开发</category><category>独立游戏</category></item><item><title>小游戏做完后，4个获客渠道的效果对比与低成本打法</title><link>https://eastondev.com/blog/zh/posts/media/20260524-mini-game-content-growth/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/media/20260524-mini-game-content-growth/</guid><description>小游戏开发完成后如何低成本获取用户？对比博客SEO、小红书种草、短视频营销、试玩页转化四个渠道的效果和ROI，给开发者实操建议</description><pubDate>Sun, 24 May 2026 00:00:00 GMT</pubDate><category>media</category><category>数字创作</category><category>账号增长</category><category>内容运营</category><category>小游戏</category><category>用户获取</category></item><item><title>小游戏变现路径分析：广告、内购、激励视频、订阅与衍生工具</title><link>https://eastondev.com/blog/zh/posts/media/20260524-mini-game-monetization/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/media/20260524-mini-game-monetization/</guid><description>全面解析小游戏五大变现路径：Banner 广告、激励视频、内购、订阅及衍生工具。对比微信、抖音、苹果三大平台分成政策与激励方案，提供 eCPM、ARPU、转化率基准数据，并针对轻度、中度、重度游戏给出具体变现组合策略建议。</description><pubDate>Sun, 24 May 2026 00:00:00 GMT</pubDate><category>media</category><category>内容变现</category><category>账号增长</category><category>小游戏</category><category>微信</category><category>抖音</category></item><item><title>一个人做小游戏：哪些交给 AI，哪些必须自己判断</title><link>https://eastondev.com/blog/zh/posts/ai/20260523-ai-game-dev-judgment/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260523-ai-game-dev-judgment/</guid><description>独立游戏开发者如何判断哪些任务交给 AI，哪些必须自己把控？本文提供清晰的决策框架，从代码生成、美术制作到创意决策，帮你建立 AI 协作的完整认知图谱。</description><pubDate>Sat, 23 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI智能</category><category>AI编程</category><category>AI应用</category><category>游戏开发</category><category>独立开发</category></item><item><title>给 AI 写小游戏开发需求：场景、节点、组件、交互怎么描述</title><link>https://eastondev.com/blog/zh/posts/ai/20260523-ai-game-dev-requirements/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260523-ai-game-dev-requirements/</guid><description>给AI描述游戏开发需求怎么写？分享场景四要素法、节点树JSON格式、组件描述模板、交互五要素公式，附5个实战Prompt模板，提升AI开发效率。</description><pubDate>Sat, 23 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI编程</category><category>Prompt工程</category><category>游戏开发</category><category>Cocos Creator</category></item><item><title>用AI辅助开发Cocos小游戏：我的完整工作流与效率对比</title><link>https://eastondev.com/blog/zh/posts/dev/20260523-ai-cocos-game-workflow/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260523-ai-cocos-game-workflow/</guid><description>分享我用AI辅助开发Cocos小游戏的完整工作流，包含工具选择矩阵、五个阶段实战经验和效率对比数据，从策划到上线3天完成，效率提升10倍。</description><pubDate>Sat, 23 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>技术开发</category><category>前端开发</category><category>AI编程</category><category>Cocos Creator</category><category>小游戏</category><category>Cursor</category></item><item><title>Cocos Creator 小游戏上线前检查清单：性能、包体、适配、审核全覆盖</title><link>https://eastondev.com/blog/zh/posts/dev/20260522-cocos-mini-game-launch-checklist/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260522-cocos-mini-game-launch-checklist/</guid><description>Cocos Creator 小游戏上线前必查清单，覆盖性能（FPS/内存/DrawCall）、包体（4MB限制）、适配（屏幕/机型）、审核（资质/隐私）四大模块15项，每项都有具体数值标准和避坑指南，提高审核通过率</description><pubDate>Fri, 22 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>技术开发</category><category>前端开发</category><category>Cocos Creator</category><category>小游戏</category><category>性能优化</category></item><item><title>Cocos Creator 微信小游戏构建调试完全指南：从 Build 面板到开发者工具</title><link>https://eastondev.com/blog/zh/posts/dev/20260522-cocos-wechat-mini-game-build/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260522-cocos-wechat-mini-game-build/</guid><description>从Cocos Creator Build面板配置到微信开发者工具调试，完整解决构建常见踩坑清单，解读2026最新激励政策，帮助开发者最大化收益。</description><pubDate>Fri, 22 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>技术开发</category><category>云服务</category><category>DevOps</category><category>Cocos Creator</category><category>微信小游戏</category></item><item><title>微信小游戏引擎插件实战：从配置到踩坑的完整指南</title><link>https://eastondev.com/blog/zh/posts/dev/20260522-wechat-mini-game-engine-plugin/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260522-wechat-mini-game-engine-plugin/</guid><description>微信小游戏引擎插件能减少重复下载引擎成本，提升启动速度0.5~2s，降低60%流失率。本文提供完整配置流程、5个踩坑解决方案、实测数据对比和包体优化协同方案。</description><pubDate>Fri, 22 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>技术开发</category><category>前端开发</category><category>Cocos Creator</category><category>微信小游戏</category><category>性能优化</category></item><item><title>用AI生成游戏音效提示词：攻击、拾取、胜利、失败怎么描述</title><link>https://eastondev.com/blog/zh/posts/dev/20260521-ai-game-sfx-prompts/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260521-ai-game-sfx-prompts/</guid><description>对比ElevenLabs、SFX Engine、AudioLDM、MusicGen四大AI音效生成平台，提供攻击、拾取、胜利、失败四种音效的中英双语提示词模板，附Cocos Creator集成流程和调试技巧。</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>技术开发</category><category>AI应用</category><category>Prompt工程</category><category>Cocos Creator</category><category>AudioLDM</category></item><item><title>Cocos 小游戏角色移动与攻击：从节点到动画的实现</title><link>https://eastondev.com/blog/zh/posts/dev/20260521-cocos-game-role-movement-animation/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260521-cocos-game-role-movement-animation/</guid><description>从节点架构到动画状态机，详解Cocos Creator角色控制的三层实现方案，包含键盘、触摸、虚拟摇杆三种输入控制的完整代码示例</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>技术开发</category><category>前端开发</category><category>Cocos Creator</category><category>小游戏开发</category><category>动画系统</category></item><item><title>小游戏手感从哪里来：闪白、震动、飘字、音效、粒子反馈</title><link>https://eastondev.com/blog/zh/posts/dev/20260521-game-feedback-feel/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260521-game-feedback-feel/</guid><description>游戏手感设计实战：从19特征框架到具体参数，详解闪白50-100ms、震动0.08秒40Hz、飘字音效12ms同步的完整实现方案，含Cocos Creator和Unity代码示例</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>前端开发</category><category>游戏开发</category><category>Cocos Creator</category><category>Unity</category><category>小游戏</category></item><item><title>Cocos Creator AI美术资源整理实战：从生成到导入的完整工作流</title><link>https://eastondev.com/blog/zh/posts/dev/20260520-cocos-asset-organization/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260520-cocos-asset-organization/</guid><description>独立开发者AI美术素材整理实战：Cocos Creator资源目录结构规范、命名规则、图集制作、Draw Call优化完整流程。从SOON平台生成到引擎导入，可复制的标准化工作流。</description><pubDate>Wed, 20 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>技术开发</category><category>AI应用</category><category>DevOps</category><category>Cocos Creator</category><category>游戏开发</category></item><item><title>Cocos 精灵图实战：一张大图拆成多个动画帧的完整方案</title><link>https://eastondev.com/blog/zh/posts/dev/20260520-cocos-sprite-sheet-animation/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260520-cocos-sprite-sheet-animation/</guid><description>Cocos Creator 精灵图实战指南：一张大图如何拆成多个动画帧？三种工具方案对比，从 TexturePacker 专业工具到免费在线切片，完整工作流教你把 AI 生成的美术素材变成可播放的 Animation Clip。</description><pubDate>Wed, 20 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>技术开发</category><category>前端开发</category><category>Cocos Creator</category><category>Sprite Sheet</category><category>游戏开发</category></item><item><title>小游戏 UI 资源命名规范：透明图、按钮、图标、角色素材</title><link>https://eastondev.com/blog/zh/posts/dev/20260520-game-ui-naming-convention/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260520-game-ui-naming-convention/</guid><description>掌握小游戏 UI 资源命名规范：按钮状态、图标分类、角色动画帧的完整命名公式，来自腾讯游戏团队的7条黄金准则，让你的项目文件一目了然，团队协作效率提升80%。</description><pubDate>Wed, 20 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>技术开发</category><category>游戏开发</category><category>Cocos Creator</category><category>UI设计</category><category>资源管理</category></item><item><title>用 AI 生成 Cocos 场景说明文档：让代码助手真正理解你的游戏</title><link>https://eastondev.com/blog/zh/posts/ai/20260519-cocos-scene-ai-doc/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260519-cocos-scene-ai-doc/</guid><description>解决 AI 无法理解 Cocos Creator 游戏项目结构的痛点，介绍 CLAUDE.md 配置方法、场景文档自动生成 Prompt、MCP Server 方案，让 Claude Code/Cursor 真正理解你的游戏项目。</description><pubDate>Tue, 19 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI智能</category><category>AI编程</category><category>AI应用</category><category>Cocos Creator</category><category>Claude Code</category><category>Prompt工程</category></item><item><title>Cocos Creator 小游戏项目结构：Boot、场景、结算页这样拆</title><link>https://eastondev.com/blog/zh/posts/dev/20260519-cocos-creator-mini-game-structure/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260519-cocos-creator-mini-game-structure/</guid><description>详解 Cocos Creator 小游戏项目结构最佳实践：单场景架构 + 四层Layer切换，Boot启动页、主场景、结算页完整拆分方案，附代码示例。</description><pubDate>Tue, 19 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>技术开发</category><category>前端开发</category><category>Cocos Creator</category><category>小游戏</category><category>项目架构</category></item><item><title>小游戏状态机设计：从首页到战斗再到结算的完整流程</title><link>https://eastondev.com/blog/zh/posts/dev/20260519-game-state-machine-design/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260519-game-state-machine-design/</guid><description>详解小游戏三层状态机架构，从游戏流程层到战斗细节层的完整设计。包含 TypeScript 接口实现、Cocos Creator 实战案例和状态漂移、并发冲突等踩坑解决方案。</description><pubDate>Tue, 19 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>技术开发</category><category>前端开发</category><category>Cocos Creator</category><category>小游戏</category><category>状态机</category><category>游戏架构</category></item><item><title>用 AI 把小游戏想法拆成 PRD 与任务清单</title><link>https://eastondev.com/blog/zh/posts/ai/20260518-ai-game-prd-task-list/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260518-ai-game-prd-task-list/</guid><description>教你用 AI 在 30 分钟内将小游戏想法拆解为完整 PRD 和开发任务清单。包含 Prompt 模板、小游戏专属 PRD 结构、实战案例，适合独立开发者和小团队。</description><pubDate>Mon, 18 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI智能</category><category>AI编程</category><category>AI应用</category><category>Prompt工程</category><category>独立游戏</category></item><item><title>独立开发者做小游戏：先验证玩法，再堆系统（MVP 实战指南）</title><link>https://eastondev.com/blog/zh/posts/dev/20260518-indie-game-mvp-validation/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260518-indie-game-mvp-validation/</guid><description>独立开发者做小游戏最容易踩的坑：堆完系统才发现玩法不好玩。本文详解 MVP 验证路径：从核心 Loop 到原型测试，用最小代价确认你的游戏值得做。附实战案例与失败教训。</description><pubDate>Mon, 18 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>技术开发</category><category>DevOps</category><category>游戏开发</category><category>MVP</category><category>独立开发</category></item><item><title>小游戏产品实验：独立开发者低成本验证玩法与变现的完整路径</title><link>https://eastondev.com/blog/zh/posts/media/20260518-small-game-product-experiment/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/media/20260518-small-game-product-experiment/</guid><description>小游戏是独立开发者验证想法的最佳载体。Flappy Bird三天开发成爆款，羊了个羊单日广告收入500万——背后是产品实验逻辑：用最小成本验证玩法吸引力、变现模式、用户留存。本文详解低成本验证实操指南、变现指标体系和扩展路径。</description><pubDate>Mon, 18 May 2026 00:00:00 GMT</pubDate><category>media</category><category>内容变现</category><category>账号增长</category><category>小游戏</category><category>独立开发</category><category>产品验证</category></item><item><title>Vitest 组件测试实战：Browser Mode 与 Playwright 集成</title><link>https://eastondev.com/blog/zh/posts/dev/20260517-vitest-browser-mode-playwright/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260517-vitest-browser-mode-playwright/</guid><description>Vitest Browser Mode 实战指南：配置 Playwright 集成，React/Vue 组件测试实战，CI 环境覆盖率门禁配置，对比 jsdom 与真实浏览器测试差异。</description><pubDate>Sun, 17 May 2026 00:00:00 GMT</pubDate><category>dev</category><category>前端开发</category><category>DevOps</category><category>Vitest</category><category>单元测试</category><category>Playwright</category></item><item><title>技术博客变现实战：广告、课程、社群三条路径的收入测算</title><link>https://eastondev.com/blog/zh/posts/media/20260517-tech-blog-monetization/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/media/20260517-tech-blog-monetization/</guid><description>详细拆解技术博客三种主流变现路径的真实收入数据，从广告RPM到知识付费定价策略，用数据告诉你哪条路最适合你。</description><pubDate>Sun, 17 May 2026 00:00:00 GMT</pubDate><category>media</category><category>内容变现</category><category>内容运营</category><category>SEO优化</category></item><item><title>Ollama GPU 加速配置：CUDA、ROCm 与 Metal 全平台实战</title><link>https://eastondev.com/blog/zh/posts/ai/20260516-ollama-gpu-acceleration/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260516-ollama-gpu-acceleration/</guid><description>详解 Ollama GPU 加速配置方法，覆盖 NVIDIA CUDA、AMD ROCm、Apple Metal 三大平台。包含硬件要求、驱动安装、验证步骤、常见问题排查及显存不足解决方案，实现本地 LLM 50 倍推理加速</description><pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI智能</category><category>AI应用</category><category>AI工具</category><category>Ollama</category><category>GPU</category></item><item><title>GitHub Actions 安全实践：从 tj-actions 事件学到的 3 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GMT</pubDate><category>media</category><category>数字创作</category><category>内容运营</category><category>数据分析</category><category>ROI计算</category></item><item><title>Claude Code CLI 高效使用：7个技巧与自动化实战</title><link>https://eastondev.com/blog/zh/posts/ai/20260515-claude-code-cli-tips/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260515-claude-code-cli-tips/</guid><description>Claude Code CLI七大技巧与自动化实战：从基础命令到Hooks配置、CI/CD集成，掌握命令行高效使用方法，让AI编程助手成为自动化伙伴。</description><pubDate>Fri, 15 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI编程</category><category>AI工具</category><category>Claude</category><category>CLI</category></item><item><title>Nginx 性能调优实战：gzip、缓存与连接池配置</title><link>https://eastondev.com/blog/zh/posts/dev/20260515-nginx-performance-tuning/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260515-nginx-performance-tuning/</guid><description>详解 Nginx 性能调优核心配置，包括 gzip 压缩减少 60-80% 传输体积、proxy_cache 缓存策略实现 95% 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isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260514-ollama-model-version-management/</guid><description>升级 Ollama 后系统不稳定？本文提供三种完整版本回滚方案（二进制替换、包管理器、Docker）、一键自动化脚本和多版本共存实战指南，帮你快速解决版本管理难题。</description><pubDate>Thu, 14 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI智能</category><category>AI应用</category><category>AI工具</category><category>Ollama</category><category>模型管理</category><category>版本控制</category></item><item><title>Docker 网络模式选择实战：bridge、host 与 overlay 的决策指南</title><link>https://eastondev.com/blog/zh/posts/dev/20260514-docker-network-modes/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260514-docker-network-modes/</guid><description>深入对比 Docker 三种网络模式的性能差异、适用场景和配置方法，附决策流程图和实测数据。单机默认 Bridge，性能敏感用 Host，跨主机必 Overlay。</description><pubDate>Thu, 14 May 2026 00:00:00 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isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260512-langgraph-multi-agent-supervisor/</guid><description>深入解析 LangGraph Supervisor 模式架构原理，通过 Research + Writing 团队实战案例，掌握多 Agent 任务分发与协作的核心技巧，包含完整可运行代码示例</description><pubDate>Tue, 12 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI智能</category><category>AI应用</category><category>AI编程</category><category>LangGraph</category><category>Agent</category></item><item><title>Supabase Realtime 实战：WebSocket 连接管理与断线重连策略</title><link>https://eastondev.com/blog/zh/posts/dev/supabase-realtime-practice/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/supabase-realtime-practice/</guid><description>详解 Supabase Realtime 实战技巧，涵盖 WebSocket 连接管理、断线重连策略、Postgres Changes 实时订阅。掌握 Broadcast、Presence、Postgres Changes 三大核心功能选型与生产环境最佳实践</description><pubDate>Tue, 12 May 2026 00:00:00 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isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260507-agent-planning-evaluation/</guid><description>Agent 规划能力怎么测？本文详解推理深度、任务分解、自我纠错的评测方法论，对比 AgentBench、ToolBench、ACPBench 等主流 benchmark，提供实战评测指南。</description><pubDate>Thu, 07 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI智能</category><category>AI编程</category><category>Agent</category><category>Claude</category><category>大模型评测</category></item><item><title>Nginx 动态 upstream：Lua 实现实时服务发现</title><link>https://eastondev.com/blog/zh/posts/dev/20260507-nginx-dynamic-upstream/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/dev/20260507-nginx-dynamic-upstream/</guid><description>详解 OpenResty 动态 upstream 三层架构，对比健康检查方案优劣，提供 Consul/Nacos/etcd 集成代码，实现容器化环境实时服务发现。</description><pubDate>Thu, 07 May 2026 00:00:00 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isPermaLink="true">https://eastondev.com/blog/zh/posts/media/20260505-content-reuse-strategy/</guid><description>详解长文拆短视频脚本的三步拆解法、黄金3秒钩子公式、三幕剧结构模板，教你把一篇3000字文章拆成10条爆款视频，提升完播率和互动率</description><pubDate>Tue, 05 May 2026 00:00:00 GMT</pubDate><category>media</category><category>数字创作</category><category>内容运营</category><category>写作技巧</category><category>短视频</category><category>内容拆解</category></item><item><title>LangChain LCEL 实战：从传统链到流式响应的现代范式</title><link>https://eastondev.com/blog/zh/posts/ai/20260504-langchain-lcel-practice/</link><guid isPermaLink="true">https://eastondev.com/blog/zh/posts/ai/20260504-langchain-lcel-practice/</guid><description>LCEL 用 | 运算符重构 LangChain 开发，代码量减少 70%，自动支持流式响应。详解 Pipe 原理、Runnable 接口、流式机制，提供迁移实战指南。</description><pubDate>Mon, 04 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>AI智能</category><category>AI编程</category><category>AI应用</category><category>LangChain</category><category>Python</category></item><item><title>Karpenter vs Cluster 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