AI-Assisted Cocos Mini Game Development
3 posts in this series
Indie Game Development: Validate Gameplay First, Build Systems Later (MVP Practical Guide)
The biggest trap indie developers fall into: building complete systems only to discover the core gameplay isn't fun. This guide details the MVP validation path: from identifying core loops to prototype testing, helping you confirm your game is worth building with minimal cost. Includes real-world examples and lessons learned from failures.
Mini-Game State Machine Design: Complete Flow from Home to Battle to Settlement
A detailed guide to mini-game three-layer state machine architecture, from game flow layer to battle detail layer. Includes TypeScript interface implementation, Cocos Creator practical examples, and solutions for state drift, concurrency conflicts, and other common pitfalls.
Generating Cocos Scene Documentation with AI: Making Code Assistants Truly Understand Your Game
Solve the pain point of AI not understanding Cocos Creator game project structure. Learn CLAUDE.md configuration, automatic scene documentation generation prompts, and MCP Server solutions to make Claude Code/Cursor truly understand your game project.