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Linking Knowledge, Connecting Growth

Easton Blog: notes on AI, engineering, automation, and independent product building.

Easton editorial illustration: Cocos production desk with a single five-stop rail from concept card to playable release cartridge
May 23, 2026Technology

Developing Cocos Mini-Games with AI Assistance: My Complete Workflow and Efficiency Comparison

Easton editorial illustration: large launch checklist clipboard, approval PASS stamp
May 22, 2026Technology

Cocos Creator Mini-Game Launch Checklist: Performance, Package Size, Compatibility, and Review

Easton editorial illustration: Cocos build control panel feeding a compact mini-game package into a device-debug dock
May 22, 2026Technology

Cocos Creator WeChat Mini Game Build & Debug Guide: From Build Panel to Developer Tools

Easton editorial illustration: heavy monolithic game package, split engine-plugin cartridge, compact game package, startup clock
May 22, 2026Technology

WeChat Mini Game Engine Plugin in Practice: A Complete Guide from Setup to Troubleshooting

Easton editorial illustration: central sound-design deck, four distinct waveform chips
May 21, 2026Technology

AI-Generated Game Sound Effect Prompts: How to Describe Attack, Pickup, Victory, and Defeat Sounds

Easton editorial illustration: one game character moving through idle, move, attack, and return poses above a compact node rig
May 21, 2026Technology

Cocos Mini-Game Character Movement & Attack: Implementation from Nodes to Animation

Easton editorial illustration: central impact target, white flash plane, vibration rings, floating-number tile, sound wave, particle burst
May 21, 2026Technology

Where Does Game Feel Come From: Flash, Shake, Floating Text, Sound, Particle Feedback

Easton editorial illustration: 大型资产整理柜, meta 索引签, Atlas 抽屉, 引擎导入滑槽
May 20, 2026Technology

Cocos Creator AI Art Asset Organization: Complete Workflow from Generation to Import

Easton editorial illustration: large sprite sheet under a slicing grid with an animation playback strip and frame-rate dial
May 20, 2026Technology

Cocos Sprite Sheet in Practice: A Complete Guide to Splitting One Large Image into Animation Frames

Easton editorial illustration: messy mixed UI asset pile, clean button asset family, clean icon asset family, ordered character-frame strip
May 20, 2026Technology

Game UI Asset Naming Conventions: Transparent Images, Buttons, Icons, and Character Sprites

Easton editorial illustration: abstract Cocos scene hierarchy diorama, machine-readable documentation card, coding assistant context panel
May 19, 2026AI & Intelligence

Generating Cocos Scene Documentation with AI: Making Code Assistants Truly Understand Your Game

Easton editorial illustration: one Main-scene base carrying four stacked interface layers
May 19, 2026Technology

Cocos Creator Mini-Game Project Structure: How to Split Boot, Scenes, and Settlement Pages

Easton editorial illustration: central gameplay state rotor linking home, battle, pause, and result states with a nested combat ring
May 19, 2026Technology

Mini-Game State Machine Design: Complete Flow from Home to Battle to Settlement

Easton editorial illustration: large structured PRD board, sequenced developer task stack, acceptance-check strip
May 18, 2026AI & Intelligence

Turn Your Game Idea into PRD and Task List with AI

Easton editorial illustration: minimal playable core-loop machine, fun-signal meter
May 18, 2026Technology

Indie Game Development: Validate Gameplay First, Build Systems Later (MVP Practical Guide)

Easton editorial illustration: two lightweight game prototypes on an experiment bench measuring retention and revenue signals
May 18, 2026Digital Media

Small Games as Product Experiments: A Complete Guide for Indie Developers to Validate Gameplay and Monetization at Low Cost

Easton editorial illustration: 组件测试样品, jsdom 模拟舱, Browser 真实渲染舱, CI 覆盖率闸门
May 17, 2026Technology

Vitest Component Testing in Practice: Browser Mode and Playwright Integration

Easton editorial illustration: technical blog article asset, three income calculator modules, revenue planning desk
May 17, 2026Digital Media

Tech Blog Monetization in Practice: Revenue Breakdown of Ads, Courses, and Communities

Easton editorial illustration: large CI pipeline shield, immutable commit block, secret vault, token-scope ring, audit trail
May 16, 2026Technology

GitHub Actions Security Practices: 3 Key Protections Learned from the tj-actions Incident

Easton editorial illustration: central ROI equation wheel connected to direct, assisted, and long-tail return ledgers
May 16, 2026Digital Media

How to Calculate Content Marketing ROI: A Quantitative Guide from Formula to Benchmarks

Easton editorial illustration: dominant abstract terminal command deck
May 15, 2026AI & Intelligence

Claude Code CLI Efficiency: 7 Tips and Automation Practices

Easton editorial illustration: before-and-after response pipe, gzip compression module, cache chamber, connection pool manifold
May 15, 2026Technology

Nginx Performance Tuning in Practice: gzip, Caching, and Connection Pool Configuration

Easton editorial illustration: public social stream captured by a precise hook, passed through trust steps, and stored as a private audience asset
May 15, 2026Digital Media

From Public to Private Domain: 5 Key Designs for Precision Traffic Acquisition and Conversion

Easton editorial illustration: large Ollama version cartridge on a reversible track with binary, package, and Docker restore notches
May 14, 2026AI & Intelligence

Ollama Version Rollback Guide: 3 Critical Steps 90% of Developers Overlook

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